Furi: A wonderfully infuriating experience

September 20, 2016


One of the most common complaints that I hear about modern gaming is that games are becoming much easier and simpler, to appeal to “casual” gamers.


Treyvon Rawls / Tejano Tribune
Parrying bosses opens them up for multiple attacks.


While some game developers are trying to reach out to more possible gamers by having less challenging games, more “hardcore” games such as Dark Souls, and Bayonetta have seen success while giving players a challenge.


For those players that enjoy difficult challenges, Furi offers a unique challenge by mixing the difficulty of a bullet-hell, shoot’em up game with challenging fast paced combat.

Furi’s controls are simple. It plays like a twin-stick shooter where you can shoot freely in any direction while moving, and offers slashing, parrying, and dashing for when an enemy gets up close and personal.


While Furi’s combat seems simple at first, the real challenge comes in as Furi tests your reactions and your ability to notice visual cues from your foes.

Furi, unlike other games, features only boss fights. You won’t find any enemies to cut down on the way to each boss.


Only exposition on your goals and the world around you from your companion. While there may not be any normal enemies, every boss you face will have new and unique tactics that you will have to overcome if you want to be victorious.


Bosses have different types of attacks that range from trivial to punishing. 

Some attacks will distort your vision, take massive chunks of health, or change up the timing to throw your timing off when parrying.

While Furi is challenging, it does give players a chance to learn from their mistakes by providing you with multiple health bars just like your opponents.


This means that you have at least 1 to 2 chances between each round to learn your opponent’s movements before seeing the game over screen. Furi also rewards players for their skill, and paying attention.


Sometimes bosses will briefly taunt your player allowing you to get a couple of extra attacks in.


Parrying enemies gives back lost health, and parrying an enemy at the right moment opens them up to a free attack.

With art design from the creator of Afro Samurai, and music from artists that have contributed to Hotline Miami, Furi is both pleasing to the eyes and ears.


If you’re interested but the difficulty seems to challenging, there is an easy mode that is shorter than the normal mode.


There’s even a higher difficulty level if you felt that the main game wasn’t hard enough, or if you want more of a challenge.


There’s also a practice mode where you can earn rankings on bosses that you’ve beaten and unlock concept art.


While I found Furi infuriatingly hard at times, I still couldn’t help but keep trying again and again.


If you enjoyed games like Metal Gear Rising: Revengeance, Dark Souls, or Devil May Cry then you’ll definitely enjoy Furi.


I give Furi a 9 out of 10 stars.

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