XCOM 2 becomes harder, better, faster, and stronger

March 1, 2016

Courtesy XCOM2

Concealment allows you to use new tactics such as  ambushing the enemy.


XCOM resurfaced a few years back with praise for the turn based strategy game that stuck close to its roots of its classic predecessors. 

Now XCOM 2 comes along hoping to please fans, both old and new. With new enemies to face, more tactical options being offered, and modding available from day one, XCOM 2 sets out not to disappoint. 

XCOM 2 brings plenty of improvements, and changes to the table to keep the game fresh and players on their toes, but is plagued by some problems both old and new.


As with the previous XCOM you’ll be managing your own base, and making decisions that can benefit your soldiers by keeping them alive longer. 

While the XCOM 2 has same basic fundamentals of base management as the previous game, a few changes have been made. 

Building rooms often take longer than they previously did, but build time can be reduced provided you have some engineers to help out. 

Missions are offered to you just as similarly as in the previous XCOM, but with a small twist. Missions that previously offered rewards and reduced panic, now have Dark Events that replace panic. Dark Events are events that will allow the aliens to upgrade their defenses, or advance towards their endgame goal. 

You’ll also be scanning the world map for supplies, which can often be annoying at times due to the possibility of one to three missions interrupting you during process. 

XCOM 2 offers a few twists when it comes to taking the Earth back from the aliens. 

On some missions when you first start out, you’ll be invisible to detections unless you enter an enemy’s or a civilian’s sight radius.


This allows you to setup ambushes or possibly reach your mission goal first before eliminating enemy forces. 

Timed missions are also more frequent in XCOM 2, meaning that previous strategies from previous XCOM, such as ending every turn on over watch for all your soldiers isn’t going to cut it every mission. 

While the increased amount of timed missions forces players to adopt new tactics against the aliens, it can sometimes be very annoying at times to lose a soldier from trying to rush to the goal, and possibly encountering a new enemy type that can throw everything off. 

The enemies that you’ll be facing in XCOM 2 are more dangerous than ever. 

Aliens from the previous game return heavily upgraded with new abilities, making them deadlier than their previous incarnations.  

Brand new enemies are all too ready to keep both novices and veterans on their toes. 

Sadly aliens still work somewhat similar to previous XCOM where upon discovery, they get free turn to scamper into hiding. 

The aliens also have their own personal army this time, and just like your forces, their always improving and upgrading their weaponry and armor just like your own forces. 

Check out the full version of this review online at tejanotribune.com

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